Game decisions I learned a lot from this reading such as that there is a lot of problems associated with making a massively multiplayer online game and it is tricky to build due to technical issues involving server scaling, design issues involving scaling economics, politics, level design, pacing, persistence and progression but also many multi users dungeons are successful such as Minecraft and Fortnite. I also learned how we can borrow from social psychology, an overview of friendship formation, Dunbar's layers and the constraints they place on social system design, social group and the constraints they also introduce, big design insights, opportunities for fulfilling the social motivations of players and conclusion. Borrowing from social psychology Social game design operates within the physical and mental constraints of the human animal so it pays to understand these constraints and build them into our design. A friendship is a singles bond between two people...