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Showing posts with the label week 4

Reading 4

Reading 4 For this weeks reading I looked at all my sources for my topics which are the design process of a game and visual and audio elements I will be using the step by step to discursive writing to help me paraphrase and re write some of the material in the articles to create material that will be eligible for my topics on the chapter creating the user experience. So far I have looked at 10 readings I do need to do a lot more research before I begin writing but I do understand from this reading how to re write information from articles in a professional way I have also added a lot of my sources online to the matrix I have only added 7 of my readings but will add a lot more when I do more research I feel like now I know what I am doing I will fly through the research and once I start writing out all the material that I have researched I will get a better understanding of everything. Overall I feel like the research is helping a lot and so is the matrix the one thing I am findi...

Unity tutorial 04

Unity tutorial 4 Surprisingly I am actually enjoying doing these unity tutorials it's nice to actually know what your doing especially with coding as I was so bad at it last year and hadn't a clue but now following these tutorials I feel like the coding is not as bad as I taught. I enjoyed learning how to move the character from left to right without falling off the screen also learning how to get the pizza and animals to a certain speed with the disappearing without flying across the screen. The thing that I enjoyed the most about the tutorials this week was spawning in the animals I had great craic slamming down on me S key seeing a bunch of animals flying across me screen. Anyway I feel like these tutorials are really good and I am actually learning a lot about c# script a lot more than I did with Jimmy Vegas anyway I just feel that these tutorials are a lot easier to understand and I am actually typing out the code so I am learning a lot more by doing that which I probabl...

Feedback strategies

Feedback strategies  Try feed forward instead of feedback - feed forwar d The point in this article is to show how feed forward can often be preferable to feedback in every day interactions and can be effective and efficient and can make life more enjoyable.   Feed forward helps people envision and focus on a positive future b y giving people ideas on how they can be even more successful we can increase their chances of achieving this success in the future,  constructively delivered feedback is often seen as negative as it necessarily involves a discussion of mistakes feed forward is almost always seen as positive because it focuses on solutions not problems.  Feed forward is especially suited to successful people successful people like getting ideas that are aimed at helping them achieve their goals.  Feed forward can come from anyone who knows about the task it does not require personal experience with the individual f eed forward just requires having good ...

Game idea research

Game idea research Animal crossing Animal crossing is a social simulation video game series developed by Nintendo in animal crossing the player character is a human who lives in a village inhabited by various animals carrying out various activities including fishing, bug catching, fossil hunting. One feature I really like in animal crossing is the customization available some of which affects the outcome of the game the character is both named and gendered by the real life player at the start of the game and you can change their appearance by buying or designing clothes and accessories or change their hairstyle. The players house can also be furnished, decorated and can be expanded you can purchases and collect furniture.  Its terrain, building locations and initial residents are randomly generated. Collecting items is a major part of animal crossing the player can explore the village and gather objects including fruit from trees, seashells and discarded items nearly all object...

Workshop 1

Workshop 1 I enjoyed watching these unity tutorials by Jimmy Vegas I learnt how to add sound to an object with coding and how to collect a object in a game and how to add dips and how to add water I also learned how to make objects look  more realistic with textures, lighting and shadows.I also learned how to add an image and how to resize and change the color of the image. I also learned how to add a player casting object with coding I found all this information very helpful and interesting and hope to use it in my own game the one thing I found most interesting was adding sound to an object and learning how to collect an object with coding I also liked learning how to make an object look more realistic as I will definitely be using these effects in my game I also really liked the water effect and I might use this in my game the one thing I found most difficult was learning how to cast an object because it took me a while to figure it out but I do find these tutorials very help...

Game elements

Game elements I found the reading very interesting the reading explained the qualities of games all games have recurring themes such as games have rules, conflict, goals, decision making and a uncertain outcome games are also activities, voluntary, they contain elements of make believe, they are art and a closed system.Games are formal elements which means they are explicitly defined. I also learned about the atomic elements of games which are players some examples of player structure would be solitaire(1 player vs the game) and free for all(1 player vs 1 player vs 1 player ..), objectives some common objectives are capture, destroy, collection,solve,chase,race,escape,build and negation of another goal, rules there are three categories of rules setup, progression of play and resolution, resources is a broad category it means everything is under control of a single player , game state everything in the game together including the current player resources and everything else that makes...