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Showing posts with the label week 7

Prototype

Prototype  For my prototype I made it look like a small village I added houses, trees, grass, flowers, mountains etc I also changed the sky to make it look more realistic and to make it look like there were clouds in the sky which I taught looked really good I also added wind and a first person view so the character can move. prototype before skybox prototype after skybox  Long shot of finished prototype Players view of prototype I really like the overall look of my prototype I think it went well I really enjoyed adding all the assets and making the terrain look more realistic it did take me a while to find assets that I liked but I finally found some houses, trees and flowers I looked at some Jimmy Vegas tutorials to help me to figure out how to add in the grass and trees, to help me create a mountain and to help me create a moving player I also looked at Jimmy Vegas tutorials to help me add in a sky box and to add wind to make it look realistic. I do find...

Unity tutorial week 06

Unity tutorial week 06 In this weeks Unity tutorials by Jimmy Vegas I learned how to change the skybox and how to change the lighting and color to effect the overall theme of the game I also learned how to add wind zone and how to adjust the settings on it to make it look more realistic. I also found out how to take and pick up objects by using c script and how to use fade screens with animation and c script. I also was taught how to erase bugs from the game and how to use fade in and outs using animation. I have also learned how to make the environment look better by adding certain assets to the game to make it look more realistic and to match the theme I also learned how to make certain objects such as a house look more realistic by changing the albedo, smoothness, lighting, texture etc. I enjoyed these tutorials overall but I still do find the c script the hardest part of the tutorials but hopefully I get better overtime I will definitely be using some things that I have learned t...

Game decisions

Game decisions  I learned a lot from this reading such as that there is a lot of problems associated with making a massively multiplayer online game and it is tricky to build due to technical issues involving server scaling, design issues involving scaling economics, politics, level design, pacing, persistence and progression but also many multi users dungeons are successful such as Minecraft and Fortnite. I also learned how we can borrow from social psychology, an overview of friendship formation, Dunbar's layers and the constraints they place on social system design, social group and the constraints they also introduce, big design insights, opportunities for fulfilling the social motivations of players and conclusion.   Borrowing from social psychology Social game design operates within the physical and mental constraints of the human animal so it pays to understand these constraints and build them into our design. A friendship is a singles bond between two people...