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Showing posts with the label week 10

Reading 10

This week I have finally finished my topics I have over 2,000 for my chapters my game design process has more words than my visual and audio elements but not by much I have learned a lot from writing these topics and have definitely improved my writing skills a lot, I have also learned a lot on each of my topics. Overall I feel like my topics are decent and that I have wrote some good information on both of them. I am really glad that I have finished and it is a huge weight of my shoulders I just have to do my reflection work. I feel like this week we have done a lot on fixing up the writing on most of the chapters which is really good and I feel like everyone has done good work overall. Below are some screenshots of my topics in my chapter.

Project

Project  After many trials and errors I have final got a somewhat working main menu for my game it will still not let me add images but luckily from one of the asset packages I downloaded there was a sprite that had a menu title on it which will do for now until I figure out how to add images to my main menu I tried adding a cube and tried adding a image to that but that did not work either but I am happy with what I got so far even though it did take a while to figure everything out because it would not let me add my script to the buttons on my menu for no reason at all because I had no errors in my script but I will get it working eventually. Anyway I am happy that I finally got a somewhat working menu done. main menu. buttons and main menu. trying to add cube to add image as background.

Games stories

Games Stories The first reading that I read was "what every game developer needs to know about story" by John Sutherland I learned a lot from this reading including that a story is a universal human experience and how to approach a story in a game and what has worked in other story forms. I have also learned that there are a number of places where people go wrong in game stories the most of the problems spring from two basic misunderstandings which are story is dialog and story does not matter but story is partly dialog but story is not conflict. If we want to develop a game into the fairly advanced story form that movies have become for one thing the conflict is part of the structure which means it needs to be planned from the beginning of the development process. The classical story structure is it is simple and it works if you keep the basic structure in your back pocket it will save you a lot of trouble throughout your creative process First there's a protagoni...