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Reading 5

Reading 5: Writing the body paragraphs  For this weeks reading I will be writing the body paragraphs for my chapter which is creating the user experience I will also be writing about my sub topics which are the design process of a game and the visual and audio elements of a game. I will be adding paragraphs to my chapter as it will keep all my information organised I will also be reading through all my articles and the matrix to gather information for my chapter. I will be using the textbook below as an example of what I have to lay out my writing as. Example So far I have wrote out my introduction for my chapter I have also wrote out an introduction to both of my topics I looked over all my articles that I have read and re wrote them for my introduction and sub topics I still do need to write a lot more but so far I feel like I am getting on top of my work and hopefully my chapter and topics come out really good and professional I am getting the hang of the readings and ...

Game vision statement

Game vision statement  Introduction The game that I am basing my game of is Animal crossing I chose to base my game of Animal crossing because I just felt like it was very similar to a game that I wanted to create also it is just a fun interesting game and has loads of creative and adventure aspects to it which I really like. The genre of this game is it is a social simulation game which basically means that it explores social interactions between multiple artificial lives which are the animals in the game. The setting of animal crossing is the town or the village. Nintendo developed this game and it has a wide variety of platforms such as the Wii, Nintendo DS, Nintendo switch and many more. Background Animal crossing was first released on the 14th of April 2001 the developers are Nintendo and the publishers are also Nintendo Animal crossing also has spin offs such as Happy home designer, Amiibo festival and pocket camp the latest release of Animal crossing was on the 25th of...

Unity tutorial 03

Unity tutorial 03 I have learned a lot from this unity tutorial I have learned how to create a clock from objects such as cubes and cylinders and how to position, scale and rotate them in the right positions which I found really helpful. I also learned how to create materials to add to the objects to add color and how to use a mesh collider component I also learned what is a child object and a parent object. The most important part of this tutorial would have to be the c# script it taught me how to get objects to move by using class and transform I found this very interesting but it was hard it did not work for me at first but I finally got it to work after a while I might not use anything I learned in this tutorial but it was good to learn new things about unity I might use some of the information I learned from the tutorial about c# script in my game. I am looking forward to start creating my game and all the information I have learned so far in unity and making my game look as goo...

Games MDA

Games MDA  I learned a lot from this reading I learned the mechanics, dynamics and aesthetics they are also the three views of games I also learned that MDA is a taxonomy for models I also learned the properties of a good model which are formal, abstract and proven. I also understand aesthetics there are eight kinds of sensation, fantasy, narrative, challenge, fellowship, discovery, expression, submission, I also learned how to clarify aesthetics which are charades, quake and final fantasy and clarifying our goals which are competition the successes are players want to win and the failures are a player feels they can not win and a player can't measure his progress, realistic fight simulation the successes are match a mathematical formula the failures are counter intuitive system behavior, drama the successes are a sense of uncertainty and inevitability also tension increases towards a climax and the failures are the climax's outcome is obvious and there is no sense of forward...