Games MDA
I learned a lot from this reading I learned the mechanics, dynamics and aesthetics they are also the three views of games I also learned that MDA is a taxonomy for models I also learned the properties of a good model which are formal, abstract and proven. I also understand aesthetics there are eight kinds of sensation, fantasy, narrative, challenge, fellowship, discovery, expression, submission, I also learned how to clarify aesthetics which are charades, quake and final fantasy and clarifying our goals which are competition the successes are players want to win and the failures are a player feels they can not win and a player can't measure his progress, realistic fight simulation the successes are match a mathematical formula the failures are counter intuitive system behavior, drama the successes are a sense of uncertainty and inevitability also tension increases towards a climax and the failures are the climax's outcome is obvious and there is no sense of forward progress.
I also understand dynamics now and how to formalize a game dynamic also models of game dynamics some examples are random variable and feedback system. I also learned about where models come from, understanding mechanics also mechanics vs dynamics and interaction models.
Liars dice
formal approach to game design and game research- I really enjoyed this reading and learned a lot about game design and game research.
I learned a lot from this reading I learned the mechanics, dynamics and aesthetics they are also the three views of games I also learned that MDA is a taxonomy for models I also learned the properties of a good model which are formal, abstract and proven. I also understand aesthetics there are eight kinds of sensation, fantasy, narrative, challenge, fellowship, discovery, expression, submission, I also learned how to clarify aesthetics which are charades, quake and final fantasy and clarifying our goals which are competition the successes are players want to win and the failures are a player feels they can not win and a player can't measure his progress, realistic fight simulation the successes are match a mathematical formula the failures are counter intuitive system behavior, drama the successes are a sense of uncertainty and inevitability also tension increases towards a climax and the failures are the climax's outcome is obvious and there is no sense of forward progress.
I also understand dynamics now and how to formalize a game dynamic also models of game dynamics some examples are random variable and feedback system. I also learned about where models come from, understanding mechanics also mechanics vs dynamics and interaction models.
Game dynamics-Games MDA |
Random variable-Games MDA |
Feedback system-Games MDA |
liars dice |
Designing to promote intentional play- I enjoyed reading about how to promote intentional play by Clint Hocking.
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