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Showing posts with the label week 8

Reading 8

For this weeks reading I looked at all my sources again to find more information on my topics I then began to write. For my first topic the game design process I talked about pre-production and production and what happens in these productions for the game design process I do feel like I need to talk more about the user experience as that is what my chapter is all about and feel like I am talking more about the design process but once I finish the production stages of the design process I will get back on track on talking about how the design process creates a user experience.  I have also talked about the e lements that make up the audio visual appearance which are dimensions, point of perception and visual outlook I went into dept about these elements one by one I do feel like I also need to talk more about the user experience when talking about visual and audio elements but so far I feel like I have done a good bit of work this week and have caught up a good bit. I have also...

First playable

First Playable  first player view attached to character For my first playable's I added two players one of them is a character in the first person view which would be the person who is playing the game the other character also walks around but is further away from the first character unless the first person view character walks over to it the characters can also jump, walk, run etc. I also added music to my game to add more effect I picked calm and relaxing music to match the theme of my game.  I also added fruit that can be picked up by the character which took a while because I had to fix the c script a lot as it wouldn't work for me the first time. I also tried to add a menu but for some reason it would not let me add an image the panel so I added the pick up fruit aspect instead. I feel like my game is coming together slowly but surely but I am still getting to know a lot of different aspects in Unity as I am just a beginner so it takes me some time to figure out ...

Unity free tutorials

Unity free tutorials Character movement This week I found three tutorials to help me create my game the first tutorial I looked at was creating character movement this tutorial was really helpful I downloaded a character from the asset store I then made a c script to move certain animations attached to the character that I downloaded in the c script I made the character jump which was one of the animations attached to the character I also learned how to get the character to transition to one action to the other which was also really helpful. Audio music I used in the game The second tutorial I looked at was how to add music to my game which was actually really simple I picked a audio that I taught was good and add it into unity I then created an empty game object and add audio to it in the tutorial it also taught me how to add audio to different aspects in the game. pick up and throw objects The third tutorial I looked at was how to pick up and throw objects I downloaded a bo...

Game fun

Game fun The first reading that I read was natural funativity by Noah Falstain which was about what makes a game fun he describes how some aspects make a game fun he also talks about underlying reasons for human preferences and behavior he then talks about how we share basic drives of survival we also have a strong dependence on the social interactions that maintain our place in families and communities. He also talks about the science of civilization and how humans lived thousands of years ago to see the survival significance of many of our genetic preferences. He also looks back on modern technology and the trappings of civilization mask or distort the evolutionary sense behind our drives and interests he explains how refined sugar syndrome applies to many things people do for entertainment particularly video games as technology behind them has in effect made possible a concentrated particularly potent play experience that is very new in its expression and very old in its origins. ...