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Game testing

Game testing I have really enjoyed reading "Giving criticism- the good, the bad, and the ugly!" I learned a lot about how to give good criticism and how giving criticism can be a good thing the good form of criticism is known as constructive criticism it also offers valid feedback giving constructive criticism can lend much needed assistance giving good advice. Constructive criticism can also keep feelings from being hurt by focusing on things that can be improved while avoiding personal insults. I also learned how to give constructive criticism and how to focus on valid and unbiased feedback and how to give feedback that is tangible by unbiased feedback we are talking about feedback that is free of individual opinion or personal tastes. focus your criticism on concrete feedback instead of personal taste or opinions. Another important thing to keep in mind when giving constructive criticism is to make your criticism clear, understandable and relevant as giving feedback can ...

Games stories

Games Stories The first reading that I read was "what every game developer needs to know about story" by John Sutherland I learned a lot from this reading including that a story is a universal human experience and how to approach a story in a game and what has worked in other story forms. I have also learned that there are a number of places where people go wrong in game stories the most of the problems spring from two basic misunderstandings which are story is dialog and story does not matter but story is partly dialog but story is not conflict. If we want to develop a game into the fairly advanced story form that movies have become for one thing the conflict is part of the structure which means it needs to be planned from the beginning of the development process. The classical story structure is it is simple and it works if you keep the basic structure in your back pocket it will save you a lot of trouble throughout your creative process First there's a protagoni...

week 9 reading and writing

Week 9 reading and writing  Overall the reading and writing assignments are going well I have completed all the reading and writing assignments sometimes I do find it hard to keep up with everything because of other assignments and work but overall I find the readings really helpful towards the projects because most of the readings are about game development or game design. My favorite reading would have to be the one about game design on week 3 I learned a lot about multiple types of game design I also learned a lot about game designers and how they are so many things combined into one such as artists, architectures etc with the readings I feel like they help us research different types of game aspects which is really helpful with creating a game and developing it. From reading the readings each week I have got better at skimming through them and remembering the information because at the start of this semester it took me a while to read through them and I kept forgetting what I...

Game fun

Game fun The first reading that I read was natural funativity by Noah Falstain which was about what makes a game fun he describes how some aspects make a game fun he also talks about underlying reasons for human preferences and behavior he then talks about how we share basic drives of survival we also have a strong dependence on the social interactions that maintain our place in families and communities. He also talks about the science of civilization and how humans lived thousands of years ago to see the survival significance of many of our genetic preferences. He also looks back on modern technology and the trappings of civilization mask or distort the evolutionary sense behind our drives and interests he explains how refined sugar syndrome applies to many things people do for entertainment particularly video games as technology behind them has in effect made possible a concentrated particularly potent play experience that is very new in its expression and very old in its origins. ...

Game decisions

Game decisions  I learned a lot from this reading such as that there is a lot of problems associated with making a massively multiplayer online game and it is tricky to build due to technical issues involving server scaling, design issues involving scaling economics, politics, level design, pacing, persistence and progression but also many multi users dungeons are successful such as Minecraft and Fortnite. I also learned how we can borrow from social psychology, an overview of friendship formation, Dunbar's layers and the constraints they place on social system design, social group and the constraints they also introduce, big design insights, opportunities for fulfilling the social motivations of players and conclusion.   Borrowing from social psychology Social game design operates within the physical and mental constraints of the human animal so it pays to understand these constraints and build them into our design. A friendship is a singles bond between two people...

Games GDD

Games GDD I learned a lot from the reading this week especially how certain aspects can help increase a games appeal and how good design can affect a game massively. Components can go a long way in determining how much a game is enjoyed some components that might help game design would be to make the tiles smaller than the spaces they are placed upon, use highly contrasting/distinguishable colors for player pieces, use shape as well as color to distinguish pieces, starting tiles should be back printed in a different color, use a legible and distinguishable font and avoid clutter.The design of the box has nothing to do with how the game plays but there are still issues to consider the first impressions of a game come from the box and so a good design will go a long way some examples of the box design that could make a game box look better would be to list the name of the game on the side of the box, make sure any "back of the box" photo shows a legal game position, print opp...

Games MDA

Games MDA  I learned a lot from this reading I learned the mechanics, dynamics and aesthetics they are also the three views of games I also learned that MDA is a taxonomy for models I also learned the properties of a good model which are formal, abstract and proven. I also understand aesthetics there are eight kinds of sensation, fantasy, narrative, challenge, fellowship, discovery, expression, submission, I also learned how to clarify aesthetics which are charades, quake and final fantasy and clarifying our goals which are competition the successes are players want to win and the failures are a player feels they can not win and a player can't measure his progress, realistic fight simulation the successes are match a mathematical formula the failures are counter intuitive system behavior, drama the successes are a sense of uncertainty and inevitability also tension increases towards a climax and the failures are the climax's outcome is obvious and there is no sense of forward...

Game elements

Game elements I found the reading very interesting the reading explained the qualities of games all games have recurring themes such as games have rules, conflict, goals, decision making and a uncertain outcome games are also activities, voluntary, they contain elements of make believe, they are art and a closed system.Games are formal elements which means they are explicitly defined. I also learned about the atomic elements of games which are players some examples of player structure would be solitaire(1 player vs the game) and free for all(1 player vs 1 player vs 1 player ..), objectives some common objectives are capture, destroy, collection,solve,chase,race,escape,build and negation of another goal, rules there are three categories of rules setup, progression of play and resolution, resources is a broad category it means everything is under control of a single player , game state everything in the game together including the current player resources and everything else that makes...

Game design

Game design I taught that the first reading that I have read was interesting and it taught me a lot such as the definition of what a game is and how to differentiate between different games. I also learned how games are defined which is that a game has an objective, an outcome and a set of rules a game also has properties which are free, separate, unproductive, make believe, closed formal system and formal, games are a form of art in which the participants make decisions in order to pursuit a goal. So far from the first reading what I have learned is that games have rules, conflict, goals, they involve decision making, they involve no material gain, they have an uncertain outcome, they have a system and they are a representation of something real.Games such as puzzles and role-playing games usually have problems and will likely be imperfect. I have also learned that most games are stories and games and play are concepts that are related. From this reading I have expanded my knowledg...