Games Stories The first reading that I read was "what every game developer needs to know about story" by John Sutherland I learned a lot from this reading including that a story is a universal human experience and how to approach a story in a game and what has worked in other story forms. I have also learned that there are a number of places where people go wrong in game stories the most of the problems spring from two basic misunderstandings which are story is dialog and story does not matter but story is partly dialog but story is not conflict. If we want to develop a game into the fairly advanced story form that movies have become for one thing the conflict is part of the structure which means it needs to be planned from the beginning of the development process. The classical story structure is it is simple and it works if you keep the basic structure in your back pocket it will save you a lot of trouble throughout your creative process First there's a protagoni...