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Game decisions

Game decisions  I learned a lot from this reading such as that there is a lot of problems associated with making a massively multiplayer online game and it is tricky to build due to technical issues involving server scaling, design issues involving scaling economics, politics, level design, pacing, persistence and progression but also many multi users dungeons are successful such as Minecraft and Fortnite. I also learned how we can borrow from social psychology, an overview of friendship formation, Dunbar's layers and the constraints they place on social system design, social group and the constraints they also introduce, big design insights, opportunities for fulfilling the social motivations of players and conclusion.   Borrowing from social psychology Social game design operates within the physical and mental constraints of the human animal so it pays to understand these constraints and build them into our design. A friendship is a singles bond between two people...

Game design document

Game design document Overall I felt like planning my game design helped me to gather what I would like to add to my game and helped me look at aspects that I wouldn't have talked about before and helped me plan out my game. My game  is going to be a village with houses and maybe some shops it is basically going to be social interactive game there will be other people in the game which you will be able to interact with. In my game I am also going to add customizing aspects and design so you can create your own character also I will be creating a design aspect were you can design and customize your own home I also will be adding a variety of activities to do in the game the other characters in the game will give the player activities to do for them I will also add some other activities the player can chose from there will also be levels in the game were the player has to complete certain activities to level up and unlock new items. I am also thinking of creating different maps so t...

Unity tutorial 05

Unity tutorial 05 I learned a lot from these Jimmy Vegas unity tutorials I learned how to add text and how to change the color of text I also learned how to add raw images and how to change the shapes of them. I also learned in c script how to add sound to the diamond and how to link action display, action text and extra cursor to the diamond. I also learned how to add more objects such as a fence and how to duplicate it and how to make objects look more realistic by using textures. I learned how to add objects to the person in the game and how to make objects move with the person when he walks I also learned how to make the object move by using animation by changing the position and scale with 60 frames per second. I also learned how to use layers so that the object will no clip into any other objects. I also learned how to make an object move and swing using c script also how to add sound to an object by using c script also. I am looking forward to starting my game and using some o...

Games GDD

Games GDD I learned a lot from the reading this week especially how certain aspects can help increase a games appeal and how good design can affect a game massively. Components can go a long way in determining how much a game is enjoyed some components that might help game design would be to make the tiles smaller than the spaces they are placed upon, use highly contrasting/distinguishable colors for player pieces, use shape as well as color to distinguish pieces, starting tiles should be back printed in a different color, use a legible and distinguishable font and avoid clutter.The design of the box has nothing to do with how the game plays but there are still issues to consider the first impressions of a game come from the box and so a good design will go a long way some examples of the box design that could make a game box look better would be to list the name of the game on the side of the box, make sure any "back of the box" photo shows a legal game position, print opp...

Game vision statement

Game vision statement  Introduction The game that I am basing my game of is Animal crossing I chose to base my game of Animal crossing because I just felt like it was very similar to a game that I wanted to create also it is just a fun interesting game and has loads of creative and adventure aspects to it which I really like. The genre of this game is it is a social simulation game which basically means that it explores social interactions between multiple artificial lives which are the animals in the game. The setting of animal crossing is the town or the village. Nintendo developed this game and it has a wide variety of platforms such as the Wii, Nintendo DS, Nintendo switch and many more. Background Animal crossing was first released on the 14th of April 2001 the developers are Nintendo and the publishers are also Nintendo Animal crossing also has spin offs such as Happy home designer, Amiibo festival and pocket camp the latest release of Animal crossing was on the 25th of...

Feedback strategies

Feedback strategies  Try feed forward instead of feedback - feed forwar d The point in this article is to show how feed forward can often be preferable to feedback in every day interactions and can be effective and efficient and can make life more enjoyable.   Feed forward helps people envision and focus on a positive future b y giving people ideas on how they can be even more successful we can increase their chances of achieving this success in the future,  constructively delivered feedback is often seen as negative as it necessarily involves a discussion of mistakes feed forward is almost always seen as positive because it focuses on solutions not problems.  Feed forward is especially suited to successful people successful people like getting ideas that are aimed at helping them achieve their goals.  Feed forward can come from anyone who knows about the task it does not require personal experience with the individual f eed forward just requires having good ...

Unity tutorial 03

Unity tutorial 03 I have learned a lot from this unity tutorial I have learned how to create a clock from objects such as cubes and cylinders and how to position, scale and rotate them in the right positions which I found really helpful. I also learned how to create materials to add to the objects to add color and how to use a mesh collider component I also learned what is a child object and a parent object. The most important part of this tutorial would have to be the c# script it taught me how to get objects to move by using class and transform I found this very interesting but it was hard it did not work for me at first but I finally got it to work after a while I might not use anything I learned in this tutorial but it was good to learn new things about unity I might use some of the information I learned from the tutorial about c# script in my game. I am looking forward to start creating my game and all the information I have learned so far in unity and making my game look as goo...