Skip to main content

Game idea research

Game idea research

Animal crossing


Animal crossing is a social simulation video game series developed by Nintendo in animal crossing the player character is a human who lives in a village inhabited by various animals carrying out various activities including fishing, bug catching, fossil hunting. One feature I really like in animal crossing is the customization available some of which affects the outcome of the game the character is both named and gendered by the real life player at the start of the game and you can change their appearance by buying or designing clothes and accessories or change their hairstyle. The players house can also be furnished, decorated and can be expanded you can purchases and collect furniture.  Its terrain, building locations and initial residents are randomly generated. Collecting items is a major part of animal crossing the player can explore the village and gather objects including fruit from trees, seashells and discarded items nearly all objects can be sold for bells(currency in the game) players collect objects to get more bell. Special items such as fossils and paintings can be donated to the village museum. The player can also socialize with other animals buy talking to them and visiting their houses. The video games internal clock and calendar are played in real time some in game events such as holidays occur at certain times.

I chose this game because it is similar to what I want to do in my own game I really like the idea of a character who is in a town with other people and you can design your own house, clothing, hair etc and you can walk around the village and socialize with the other characters which I really like as well.

Animal crossing-animal crossing

animal crossing-animal crossing

Game mechanics
1) The first game mechanic I would add to my game would have to be spawn so the player can spawn into the game if anything is to happen in the game they can re spawn back into the game.
2)The second game mechanic I would like to add to my game would inventory so the player can store items.
3)The third game mechanic I would like to add would be that you would have to save your game or you will lose everything you have done.

Comments

  1. Hi Jennifer,

    I like your blog, easy to read and well thought out, clearly not written on a Wednesday morning. Anyway I really like the idea of saving ! I never thought about all the player progress and how they'll lose it after they turn the game off. Your blog however only focuses on Animal crossing which is great if I didn't know what Animal crossing is but I do, I played it before and so I know what it is. How will you differ from Animal crossing ? What will make a child/adult pick your game over Animal Crossing ?

    Just a few suggestion so here me out:
    1. Maybe have a story ? Animal Crossing usually have a story tied to them, if very basic but still there, that could help differ yourself from Animal Crossing ?

    2. Add more game mechanics, Animal Crossing has lots, as you mention above, bug collecting, shell collecting, fishing and many more ! You could add those into the game, maybe have a skill tree like Sims 3 ? Where you can only collect certain bugs if you're a certain level ?

    Those are just two suggestion, anyway your blog is great and can't wait to read it again in the future !

    Y.I.S
    Sarah H.

    ReplyDelete

Post a Comment

Popular posts from this blog

Project

Project  After many trials and errors I have final got a somewhat working main menu for my game it will still not let me add images but luckily from one of the asset packages I downloaded there was a sprite that had a menu title on it which will do for now until I figure out how to add images to my main menu I tried adding a cube and tried adding a image to that but that did not work either but I am happy with what I got so far even though it did take a while to figure everything out because it would not let me add my script to the buttons on my menu for no reason at all because I had no errors in my script but I will get it working eventually. Anyway I am happy that I finally got a somewhat working menu done. main menu. buttons and main menu. trying to add cube to add image as background.

Reading 10

This week I have finally finished my topics I have over 2,000 for my chapters my game design process has more words than my visual and audio elements but not by much I have learned a lot from writing these topics and have definitely improved my writing skills a lot, I have also learned a lot on each of my topics. Overall I feel like my topics are decent and that I have wrote some good information on both of them. I am really glad that I have finished and it is a huge weight of my shoulders I just have to do my reflection work. I feel like this week we have done a lot on fixing up the writing on most of the chapters which is really good and I feel like everyone has done good work overall. Below are some screenshots of my topics in my chapter.

Alpha

Alpha For this weeks project I have looked at tutorials on how to make a main menu and how to add inventory I feel like this week Unity has just gone against me for everything for some reason when I try to make a panel for the main menu and inventory it will not let me add images to the panel which is a big part of the main menu and inventory so I could not complete this but I have found a main menu tutorial that Jimmy Vegas has done which I have not tried yet because I have spent a lot of time trying to solve some of these problems but could not fix it so hopefully the Jimmy Vegas tutorial on main menus works on my Unity. Inventory main menu I have also tried to add some dialogue to my game but for some reason in the c script it was giving me an error and anytime I fixed it the error came back up so the dialogue was also not working great so you could say I haven't had the best of luck with my Unity today hopefully someone in the year can help me solve this problem so I can ...